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QUIZ: 1. What is the major benefit of saving time?
You get to spend time doing other things. More things.
2. How do designers integrate time into their products?
Making the decisions for the client/ users.
3. Explain the relationship between making waiting shorter with making waiting more
tolerable
You can see the progress so you know how much time you have to wait. Making waiting tolerable is to make the time more pleasant keeping the mind of the waiting. eg a game that come up so you can play it while the web page you want loads.
Music playing in an elevator music makes the time waiting more tolerable.
4. How can you use your timeline to increase your own efficiency as a designer?
Set up deadlines that need to be met. Allow sufficient time that the job requires.
5. Briefly outline an event or activity in which you are adept at time saving?
In the morning while others are using the bath room I do all the other jobs that i have to do. I have a routine, Hang the washing, eat breakfast, clean teeth, have a shower. This is the best order to use the time in the morning.
6. What part of your design process do you need to improve at, in terms of saving time?
Don't waste time doing the unimportant things.
POINT:
Develop a list of words or phrases that describe last year’s logo
Getting to the point.
A point in time.
Pointing to some thing. Showing direction.
Drawing attention to some thing.
Sharp
The top.
Getting to the TOP.
What does the graphic represents.
- The dots symbolize Dot points in a document. Drawing attention to the information. Simplified into the most important information.
- The shape that the group of the dots make up an arrow point. The way that the dots fade in from the side gives the impression that its all coming to a finishing point. Representing the end of the year or for some the end of study.
- Also shows direction and moving forward into to the future. The next step in our journey.
Which I am having trouble trying to please every one with the Name, Theme and Branding of our Exhibition.
4 THINKING GAME
IGNITE: Cause arousal, Stir something within, Give inspiration, Cause interest, set something off
SOMETHING TO REMEMBER: Remember the journey from start of education to the finish. Remember everything. Lasting impressions. Something to get famous by, something to be remembered by.
THE END OF ONE THING IS THE START OF ANOTHER: After following the path to the end. It does not stop, It only fades into a new beginning.

Quiz - good answers
ReplyDeleteYou also need to complete the 2 exercises in the Thinking Game on page 10 of your Power Point PDF.
Keep on it - you're going very well to date.
Thanks for updating the FIRST Part...but
ReplyDeleteThinking Game
EXERCISE: Part 2 – 10 mins
Develop 3 words or phrases for a NEW logo for this year’s exhibition
Challenge conventional thought patterns - Think crazy – outside the tetrahedron
Great work Jarrod - thanks for completing this week's blog so well.
ReplyDelete